Master
Minecraft 3D Innovations Art & Design
Explore how Minecraft can be used as a 3D art and design tool. This unique program focuses on teaching participants to use Minecraft to create large-scale 3D (and 2D) objects and how to export their art into 3D design files that could be used in CAD software. Participants will build together and face-off in build battles and engineering challenges to create 3D replicas of real-world architecture, sculptures, engineering models and fun 2D sprites inspired by their favorite video game and cartoon characters. This program focuses on building and creating artistic and technical-style art within Minecraft. Participants should have an interest in creating and crafting large builds and learning techniques that will enhance their works of art.
Date
- January 19
- Expired!
Time
- 8:00 AM - 6:00 PM
Goals and Learning Objectives
- Build various art projects and create replicas of real-world items within Minecraft
- Understand how to create 2D art based on your favorite video games or cartoons
- Learn about exporting 3D files from Minecraft into formats that can used in CAD software
- Learn to sculpt in 3D with Minecraft
Projects and Activities
- Build multiple 3D models
- Create an exhibition of your creations
- Design and build 2D art as map art for Minecraft
- Design and develop multiple art projects in Minecraft
- Export 3D models & photo journals to share
- Take photos of different subjects in Minecraft
Hardware
Primary Computer Device:
- Windows 8, 10 or 11
- or Mac OS
- or Chromebook
Additional Tech Used:
- Headphones
- Microphone
- Web Camera
Software
- Minecraft Education Edition

More Information About This Camp
Topics and Skills Covered
- 2D digital art
- 2D pixel art
- 3D design
- 3D digital art
- Brainstorming
- Character design
- Collaboration and communication
- Constructive feedback
- Creative expression
- Critical thinking
- Digital art design
- Introduction to 3D art and modeling
- Iterative design
- Minecraft design
- Portfolio creation
- Problem solving
- Scope and scale
- Staging photography
- Style, design and aesthetic principles
- Time management